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Betting Strategies: Tips from Experts
<|repo_name|>kyoziqian/tic-tac-toe<|file_sep|>/tic-tac-toe.py
import random
# The board
board = [1,2,3,
' ',4,' ',
' ',6,' ']
# Winning combinations
wins = [[1,2,3],[4,5,6],[7,8,9],
[1,4,7],[2,5,8],[3,6,9],
[1,5,9],[3,5,7]]
# Check if a move is valid
def check_move(move):
if (move >=1) & (move <=9):
if (board[move-1] == ' ') | (board[move-1] == 'O') | (board[move-1] == 'X'):
return True
else:
print('Invalid move')
return False
else:
print('Invalid move')
return False
# Check if there is a win
def check_win():
# If O wins
if ['O','O','O'] in [list(board[i-1] for i in combo) for combo in wins]:
print('O wins!')
return True
# If X wins
elif ['X','X','X'] in [list(board[i-1] for i in combo) for combo in wins]:
print('X wins!')
return True
# If draw
elif (' ' not in board) & (check_win() == False):
print('Draw!')
return True
# If not over yet
else:
return False
# Display board
def display_board():
print(board[0], '|', board[1], '|', board[2])
print('-'*5)
print(board[3], '|', board[4], '|', board[5])
print('-'*5)
print(board[6], '|', board[7], '|', board[8])
# User's move
def user_move():
while True:
try:
move = int(input("Enter your move (1-9): "))
if check_move(move):
break
except ValueError:
pass
# Computer's move
def comp_move():
# Random move if no winning or blocking moves available
while True:
move = random.randint(1,len(board))
if check_move(move):
break
# Winning moves first
comp_choice = []
for combo in wins:
if list(board[i-1] for i in combo).count('O') == 2:
if list(board[i-1] for i in combo).count(' ') ==1:
comp_choice.append(combo[list(board[i-1] for i in combo).index(' ') +1])
# Blocking moves next
if len(comp_choice) ==0:
user_choice = []
for combo in wins:
if list(board[i-1] for i in combo).count('X') == 2:
if list(board[i-1] for i in combo).count(' ') ==1:
user_choice.append(combo[list(board[i-1] for i in combo).index(' ') +1])
if len(user_choice) !=0:
move = random.choice(user_choice)
# Take corner if available
elif len(comp_choice) !=0:
corners = [i+1 for i,x in enumerate(board) if x==' ' and i+1 in [1,3,7,9]]
if len(corners) !=0:
move = random.choice(corners)
# Take center if available
elif board[4]==' ':
move = random.choice([5])
# Take side
else:
sides = [i+1 for i,x in enumerate(board) if x==' ' and i+1 in [2,4,6,8]]
move = random.choice(sides)
else:
move = random.choice(comp_choice)
print('Tic-Tac-Toen')
while True:
# User goes first
display_board()
user_move()
board[user_move()-1]='X'
check_win()
# If game isn't over yet
if check_win() == False:
comp_move()
board[comp_move()-1]='O'
check_win()
display_board()
<|repo_name|>kyoziqian/tic-tac-toe<|file_sep|>/README.md
# tic-tac-toe
A tic-tac-toe game against a computer opponent.
## Instructions
* Install Python.
* Copy tic-tac-toe.py into a folder.
* Run tic-tac-toe.py from terminal.
## Rules
* The game is played on a grid that's
3 squares by
3 squares.
* You are X.
* The computer is O.
* Players take turns putting their marks
in empty squares.
* The first player to get
3 of their marks
in a row (up/down/left/right/diagonally) is
the winner.
* When all squares are full,
the game is over.
## To Do
* Refactor code.
<|repo_name|>littledayn/Note<|file_sep|>/js/JS基础/ES6/10.Promises.md
## Promise简介
Promise是异步编程的一种解决方案,比传统的解决方案——回调函数和事件——更合理和更强大。
### Promise缺点
JavaScript语言对异步编程的实现,有着根本性的缺陷——无法使用try-catch捕获异步执行代码中抛出的错误。比如,下面的代码无法捕获`myAsyncFun`抛出的错误。
js
myAsyncFun().then(function () {
// ...
}).catch(function (err) {
// ...
});
function myAsyncFun() {
setTimeout(() => {
throw new Error('test');
},1000);
}
为了解决这个问题,Promise规范引入了一种新的写法,即`Promise.try`。它接受一个函数作为参数,立即执行该函数。
js
Promise.try(myAsyncFun).then(function () {
// ...
}).catch(function (err) {
// ...
});
这时,如果myAsyncFun函数运行时抛出错误,就会被catch方法回调函数捕获。
目前,主流浏览器和Node.js的实现都不支持`Promise.try`方法。不过,你可以用下面的写法替代。
js
const Promise = require('./es6-promise').Promise;
function promisify(fn) {
return function () {
return new Promise(function (resolve,reject) {
try {
resolve(fn.apply(this,args));
} catch (ex) {
reject(ex);
}
});
};
}
使用上面的promisify方法将myAsyncFun包装成一个Promise,则就可以用catch方法捕获它抛出的错误。
js
promisify(myAsyncFun()).then(function () {
// ...
}).catch(function (err) {
// ...
});
### Promise优点
Promise对象有以下两个优点。
(一)可以将多个操作连接起来,以处理复杂业务。
(二)提供统一的接口,使得控制异步操作更加容易。
下面是一个例子,使用Promise对象,串联两个耗时操作。第一个操作是读取用户信息(假定返回一个JSON字符串),第二个操作是读取用户的好友列表(假定也返回一个JSON字符串)。如果两个操作都成功,就将这两个结果合并起来。
js
function getJSON(url){
return new Promise(function(resolve,reject){
const handler = function(){
if(this.readyState !==4){
return;
}
if(this.status ===200){
resolve(this.response);
}else{
reject(new Error(this.statusText));
}
};
const client = new XMLHttpRequest();
client.open("GET",url);
client.onreadystatechange = handler;
client.responseType="json";
client.setRequestHeader("Accept","application/json");
client.send();
});
}
getJSON("/post/123").then(function(post){
return getJSON(post.commentURL);
}).then(function funcA(comments){
console.log("Resolved: ",comments);
},function funcB(err){
console.log("Rejected: ",err);
});
getJSON("/post/123").then(function(post){
throw new Error("post error");
}).then(function(comments){
console.log("Resolved: ",comments);
},function(err){
console.log("Rejected: ",err);
});
### Promise.prototype.then()
Promise对象具有then方法,也就是说,then方法是定义在原型对象Promise.prototype上的。它的作用是为Promise实例添加状态改变时的回调函数。前面说过,then方法可以接受两个回调函数作为参数。
js
promise.then(onFulfilled,onRejected);
其中onFulfilled函数是Promise对象成功状态变化时调用,onRejected函数是Promise对象失败状态变化时调用。两个函数都是可选参数。如果不提供callback函数,默认使用下面两个函数。
js
function onFulfilled(){
console.log("resolved:",arguments);
}
function onRejected(){
console.log("rejected:",arguments);
}
下面是一个例子。
js
const promise = new Promise(function(resolve,reject){
resolve(123);
});
promise.then(function(value){
console.log(value); //123;
});
上面代码中,promise对象在实例化时,回调函数会立即执行。由于回调函数作为参数传入了then方法,因此等同于下面这样写。
js
const promise = new Promise(function(resolve,reject){
resolve(123);
});
promise.then(onFulfilled);
function onFulfilled(value){
console.log(value); //123;
}
上面代码中,onFulfilled函数在声明后,在传入then方法之前执行,并且没有返回值。所以在promise状态改变后执行这个函数时,并不会接收到参数value。
### then方法返回的是一个新的Promise对象
需要注意的是,then方法返回的是一个新的Promise实例(注意,不是原来那个Promise实例)。因此可以采用链式写法,即像下面这样一层层往下传递。采用链式写法最大的好处,就是能够捕获前面任意一个then方法抛出的错误。
js
getJSON("/posts.json").then(function(posts){
return posts;
}).then(function(posts){
return getJSON("/comments.json");
}).then(function(comments){
console.log("resolved:",comments);
},function(err){
console.log("rejected:",err);
});
上面代码中,第一个then方法指定成功状态时要做的事情,第二个then方法指定失败状态时要做的事情。另外需要注意的一点是,在第二个then方法中指定得到comments数据以后,并没有返回该数据(没有return语句),所以第三个then方法指定得到值以后拿到的还是undefined。
### Promise.prototype.catch()
Promise.prototype.catch()方法是.then(null,rejection)或.then(undefined,rejection)的别名,
它是.then(null,rejection)这种写法的语法糖。也就是说,
js
promise