Expert Overview: VPK vs KPA Match Analysis
The upcoming match between PVK Pallo-Veikot and KPA Kaatilo Akademia on 16th July 2025 is set to be a thrilling encounter. Both teams are known for their dynamic gameplay, and this match promises to be an exciting showcase of talent. With PVK Pallo-Veikot playing at home, they have the edge of familiar terrain and crowd support, which could significantly influence the outcome.
Betting Insights and Predictions
- Both Teams Not To Score In 2nd Half: 98.10% – This suggests a highly defensive playstyle or effective management in stalling the game post-halftime, making it a profitable bet for those looking to capitalize on lower volatility.
- Both Teams Not To Score In 1st Half: 98.40% – The high probability here indicates that teams might adopt a cautious approach initially, conserving energy for a more aggressive second half.
- Over 1.5 Goals: 90.60% – A strong likelihood of at least two goals being scored in the match, reflecting an expectation of an offensive push from both sides.
- Over 2.5 Goals: 67.30% – Indicates a moderate chance of an exciting high-scoring game, potentially driven by aggressive attacking plays or defensive errors.
- Home Team To Win: 63.00% – PVK Pallo-Veikot holds a favorable position due to playing at home, making them a solid pick for those favoring the home advantage.
Statistical Averages
- Average Total Goals: 5.20 – This suggests that historically, matches between these teams tend to be high-scoring affairs, promising a spectacle for the fans.
- Average Goals Scored: 3.20 – Indicates a strong attacking presence from the home team, likely contributing to their home win probability.
- Average Conceded Goals: 3.00 – Reflects potential vulnerabilities in defense, either in PVK Pallo-Veikot or KPA Kaatilo Akademia, hinting at opportunities for goal-scoring for the opposition.
VPV Pallo-Veikot
KPV Akatemia
(FT)
Predictions:
Market | Prediction | Odd | Result |
---|---|---|---|
Both Teams Not To Score In 2nd Half | 98.60% | (1-3) | |
Both Teams Not To Score In 1st Half | 97.70% | (1-3) | |
Over 1.5 Goals | 88.20% | (1-3) 1.02 | |
Over 2.5 Goals | 68.00% | (1-3) 1.20 | |
Home Team To Win | 58.90% | (1-3) 2.10 | |
Avg. Total Goals | 3.90% | (1-3) | |
Avg. Goals Scored | 2.90% | (1-3) | |
Avg. Conceded Goals | 3.00% | (1-3) |
This analysis provides insights into the anticipated dynamics and potential outcomes of the match, focusing on key betting odds and statistical trends. With high probabilities for no goals in both halves and a solid chance of a win for the home team, bettors and fans alike can anticipate a tactically intriguing match.#include “echip_vgui.h”
#include “../network_lib/network_lib.h”
#include “../diagnostics/pbd_diagnostic_vars.h”
#include “../../jqwidgets-master/jqxcheckbox.h”
#include “../../jqwidgets-master/jqxinput.h”
#include “../../jqwidgets-master/jqxwindow.h”
#include “../../jqwidgets-master/jqxsidebar.h”
#include “../../jqwidgets-master/jqxbuttons.h”
#include “../../jqwidgets-master/jqxmenu.h”
int Echip::openButtonControlledTests = 0;
int Echip::vgui_init() {
openButtonControlledTests = 0;
printf(“vgui_initn”);
network_init();
if (radarInit() != 0)
return -1;
// Need to initialize libcurl for push-button diagnostics
curl_global_init(0);
return 0;
}
void Echip::vgui_destroy() {
printf(“vgui_destroyn”);
network_cleanup();
radarCleanup();
}
void Echip::entry() {
// This will be the main loop for our GUI
// Initialize the simulator and initialize network communications
vgui_init();
static const char* radClientId = “0”;
static const int radPortNum = 8000;
if (radarInit(radClientId, radPortNum) != 0)
printf(“Failed radar initn”);
// While loop
while (1) {
// MainMessageLoop() blocks here until something is available
// on any of the registered sockets or connections
// If there is any input that is relevant to the GUI
// we will process that here
MainMessageLoop();
// sleep up to 1s
QCoreApplication::processEvents();
}
vgui_destroy();
curl_global_cleanup();
}
void Echip::vgui_setShowRadar(bool show) {
radarShow = show;
if (curRadarDialog)
curRadarDialog->show_radar(show);
}
void Echip::vgui_remove_radar() {
if (curRadarDialog)
curRadarDialog->close();
curRadarDialog = NULL;
}
void Echip::vgui_send_command(QString cmdStr) {
sendCommand(cmdStr.toStdString());
}
void Echip::vgui_log(QString line) {
logBuffer.enqueue(line);
}
void Echip::vgui_open_radar(int options) {
if (curRadarDialog == NULL) {
if (options & (RadarSettingsTab | RadarPlotTab))
// Open radarOptions
curRadarDialog = new RadarOptionsDialog(“radarOptions”, this);
else
// Open radarLive
curRadarDialog = new RadarPlotDialog(“radarPlot”, this);
curRadarDialog->show();
}
}
void Echip::newGuizmo() {
if (curGuizmoDialog == NULL)
curGuizmoDialog = new RtkGizmoDialog(this);
curGuizmoDialog->show();
}
void Echip::newDiag() {
if (curDiagnosticDialog == NULL) {
// Allocate new diagnostic dialog
curDiagnosticDialog = new DiagnosticDialog(“diagnostics”, this);
curDiagnosticDialog->show();
}
}
void Echip::newCommand() {
CommandRunner::startCommandRunner();
}
static void myJQX_msg_handler(void *userdata, JQEventPtr evt)
{
// Call the registered callback function
Echip* echip = (Echip*)userdata;
echip->JQX_message(evt);
}
void Echip::registerJqWidgets(Equip equip) {
// Register a custom message handler
jqxMessageHandler_set(myJQX_msg_handler, (void*)this);
}
Equipment& Echip::equip(int id)
{
EquipMap::iterator it = equipMap.find(id);
assert(it != equipMap.end());
return *it->second;
}
bool my_button_handler(jqxObject* sender, void* user_data)
{
static_cast(user_data)->button_clicked();
return true;
}
bool my_button_handler2(jqxObject* sender, void* user_data)
{
static_cast(user_data)->button_clicked2();
return true;
}
bool my_chkbx_handler(jqxObject* sender, void* user_data)
{
Equip* equip = (Equip*)user_data;
equip->toggleGuiEnabled(!equip->gui_enabled());
return true;
}
bool my_input_text_handler(jqxObject* sender, void* user_data)
{
static_cast(user_data)->set_comment_from_gui();
return true;
}
bool my_input_number_handler(jqxObject* sender, void* user_data)
{
static_cast(user_data)->set_position_from_gui();
return true;
}
bool my_input_number_handler2(jqxObject* sender, void* user_data)
{
static_cast(user_data)->set_long_lat_from_gui();
return true;
}
bool my_input_number_handler3(jqxObject* sender, void* user_data)
{
static_cast(user_data)->set_elev_from_gui();
return true;
}
bool my_chkbx_update_checkboxes(jqxObject* sender, void* user_data)
{
bool enable = !((Equip*)user_data)->gui_enabled();
jqxCheckBox* mainChkbox = qobject_cast(sender);
int id = equipId(mainChkbox);
if (id == -1){
printf(“%s/from %pn”,”Unknown check box. Please report to Darian”,sender);
return true;
}
EquipMap::iterator it = findIf(eqmap.begin(), eqmap.end(),
[=](pair e){ return e.second->id()==id; });
if (it == eqmap.end()){
printf(“%s/from %pn”,”Unknown check box. Please report to Darian”,sender);
return true;
}
Equip* equip = it->second;
assert(equip);
for(EquipSet::iterator i = equip->child_begin(); i!=equip->child_end(); i++) {
jqxCheckBox* childChkbox = qobject_cast(findChild((*i), (*i)->name().c_str()));
if (!childChkbox) {
printf(“Missing checkbox for %s in sector %dn”, (*i)->name().c_str(), (*i)->id());
}
childChkbox->setEnabled(enable);
childChkbox->setCheckState(enable?Qt::Checked:Qt::Unchecked);
}
return true;
}
bool my_sbs_menu_handler(jqxObject* sender, void* user_data)
{
Equip* equip = (Equip*)user_data;
QMenu menu;
menu.addAction(equip->gui_enabled()? “Disable Sector” : “Enable Sector”,
equip, &Equip::toggleGuiEnabled);
QAction *action = menu.exec(QCursor::pos());
return true;
}
bool my_sbs_menu_handler2(jqxObject* sender, void* user_data)
{
Equip* equip = (Equip*)user_data;
QMenu menu;
menu.addAction(“Sector Settings”, equip, &Equip::settings);
QAction *action = menu.exec(QCursor::pos());
return true;
}
void Echip::addEquipment(Equip* equip) {
printf(“Adding equipment %sn”, equip->name().c_str());
equipMap.insert(pair(equip->id(), equip));
JQXControls controlElements[100];
int numControlElements = 0;
controlElements[numControlElements++] = JQX_createButton(equip->name().c_str(), “Sector Button”, my_button_handler, this);
controlElements[numControlElements++] = JQX_createCheckBox(equip->id(), “Sector Chkbox”, my_chkbx_handler, equip);
controlElements[numControlElements++] = JQX_createButton(equip->name().c_str(), “Sector Settings”,
my_sbs_menu_handler2, (void*)equip);
controlElements[numControlElements++] = JQX_createButton(equip->name().c_str(), “Sector Status”,
my_sbs_menu_handler, (void*)equip);
if (equip->type() == Equip::Type_Sector) {
for(EquipSet::iterator i = equip->child_begin(); i!=equip->child_end(); i++) {
controlElements[numControlElements++] = JQX_createCheckBox((*i)->id(), “SubSector Chkbox”, my_chkbx_handler, (void*)(*i));
// controlElements[numControlElements++] = JQX_createCheckBox((*i)->id(), “SubSector Chkbox”, my_chkbx_update_checkboxes, (void*)(*i));
controlElements[numControlElements++] = JQX_createButton((*i)->id(), (*i)->name().c_str(), my_button_handler2, this);
controlElements[numControlElements++] = JQX_createInputText((*i)->id(), (*i)->comment().c_str(), “Comment”, my_input_text_handler, (void*)(*i));
controlElements[numControlElements++] = JQX_createInputNumber((*i)->id(), (*i)->position().c_str(), “Position”, my_input_number_handler, (void*)(*i));
controlElements[numControlElements++] = JQX_createInputNumber((*i)->id(), (*i)->long_lat().c_str(), “Long/Lat”, my_input_number_handler2, (void*)(*i));
controlElements[numControlElements++] = JQX_createInputNumber((*i)->id(), (*i)->elevation().c_str(), “Elevation”, my_input_number_handler3, (void*)(*i));
}
}
addEquipControlToGUI(controlElements, numControlElements, idToEquipmentWidget[equip->id()]);
}
void Echip::updateEquipmentUI(Equip* equip) {
int id = equipId(equip);
jqxCheckBox* chkBoxSector = qobject_cast(findChild(id,”Sector Chkbox”));
chkBoxSector->setCheckState(equip->gui_enabled()?Qt::Checked:Qt::Unchecked);
updateEquipSettingsUI(equip);
// These are the sector, not the sub-sector.
char buf[32];
JQXControls controlElements[100];
int numControlElements = 0;
/*
sprintf(buf, “%06d”,(int)(1000.0*equip->position().first));
controlElements[numControlElements++] = JQX_createInputNumber(equip->id(), buf, “Sector Position”, my_input_number_handler, (void*)(equip));
*/
sprintf(buf, “%06d”,(int)(1000.0*equip->elevation()));
controlElements[numControlElements++] = JQX_createInputNumber(equip->id(), buf, “Sector Elevation”, my_input_number_handler3, (void*)(equip));
sprintf(buf, “%02d:%02d”,(int)(equip->position().first/60.0),(int)(equip->position().first – (int)(equip->position().first/60.0)*60));
controlElements[numControlElements++] = JQX_createInputText(equip->id(), buf,”Sector Position”, my_input_number_handler, (void*)(equip));
sprintf(buf, “%02d:%02d”,(int)(equip->position().second/60.0),(int)(equip->position().second – (int)(equip->position().second/60.0)*60));
controlElements[numControlElements++] = JQX_createInputText(equip->id(), buf,”Sector Position”, my_input_number_handler, (void*)(equip));
sprintf(buf, “%06d”,(int)(1000.0*equip->long_lat().x()));
controlElements[numControlElements++] = JQX_createInputNumber(equip->id(), buf,”Long/Lat”,my_input_number_handler2,(void*)(equip));
sprintf(buf, “%06d”,(int)(1000.0*equip->long_lat().y()));
controlElements[numControlElements++] = JQX_createInputNumber(equip->id(), buf,”Long/Lat”,my_input_number_handler2,(void*)(equip));
updateEquipChildrenUI(equip, controlElements, numControlElements);
for(int i=0; i<numControlElements; i++)
updateElemInChildrenUI(controlElements[i]);
}
static void updateSubSectorPosition(const pqxx::result &rsltq3)
{
EquipMap coordsEqMap;
while(rsltq3.next()) {
pqxx::row row(rsltq3);
Equip coordEquip(row["id"].as(), row[“name”].as(),
row[“pos”].as<std::pair>(),
row[“long_lat”].as<std::pair>(),
row[“elev”].as(),
Equip::Type_SubSector);
int parent_id = row[“parent_id”].as();
if (parent_id==0) {
printf(“%sn”,”emit warnings when parent_id is zero during update of subsector positions”);
} else {
EquipMap::const_iterator parentEqIter = coordsEqMap.find(parent_id);
if (parentEqIter!=coordsEqMap.end()) {
parentEqIter->second.addChild(coordEquip);
} else {
printf(“%s!%dn”,”Missing parent sector for subsector “,parent_id);
continue;
}
}
coordsEqMap.insert(make_pair(coordEquip.id(), coordEquip));
}
JQXControls controlElements[100];
int numControlElements = 0;
for(EquipMap::iterator it = coordsEqMap.begin(); it!=coordsEqMap.end(); it++) {
if (it->second.position()!=(double)(-1.0))
addEquipControlToGUI(controlElements,numControlElements,idToEquipmentWidget[it->second.id()],&it->second,
my_button_handler2,this,
my_input_text_handler,(void*)&it->second,
my_input_number_handler,(void*)&it->second,
my_input_number_handler2,(void*)&it->second,
my_input_number_handler3,(void*)&it->second);
}
for(EquipMap::iterator it = coordsEqMap.begin(); it!=coordsEqMap.end(); it++)
updateElemInChildrenUI(*it);
}
static void updateSectorPosition(const pqxx::result &rsltq3)
{
EquipMap coordsEqMap;
while(rsltq3.next()) {
pqxx::row row(rsltq3);
Equip coordEquip(row[“id”].as(), row[“name”].as(),
row[“pos”].as<std::pair>(),
row[“long_lat”].as<std::pair>(),
row[“elev”].as(), Equip::Type_Sector);
int parent_id = row[“parent_id”].as();
if (!parent_id) coordsEqMap.insert(make_pair(coordEquip.id(), coordEquip));
}
for(EquipMap::iterator it = coordsEqMap.begin(); it!=coordsEqMap.end(); it++) {
// printf(“%s%02dn”,”sector “,it->second.id());
// for(EquipSet::iterator it2 = it->second.child_begin();
// it2!=it->second.child_end(); it2++) {
// printf(“%s[ %02d ] : “,(*it2)->name().c_str(),(*it2)->id());
// }
// printf(“%sn”,””);
addEquipment(&it->second);
updateEquipSettingsUI(&it->second);
if (it->second.position()!=(double)(-1.0)) {
for(EquipSet::iterator i = it->second.child_begin(); i!=it->second.child_end(); i++) {
addEquipControlToGUI(controlElements,numControlElements,idToEquipmentWidget[(*i)->id()],(void*)(*i),
my_button_handler